package net.minecraft.entity.passive;

import com.google.common.base.Predicate;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAvoidEntity;
import net.minecraft.entity.ai.EntityAIFollowOwner;
import net.minecraft.entity.ai.EntityAILeapAtTarget;
import net.minecraft.entity.ai.EntityAIMate;
import net.minecraft.entity.ai.EntityAIOcelotAttack;
import net.minecraft.entity.ai.EntityAIOcelotSit;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITargetNonTamed;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.StatCollector;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.World;

public class EntityOcelot extends EntityTameable {
	private EntityAIAvoidEntity<EntityPlayer> avoidEntity;

	/**
	 * The tempt AI task for this mob, used to prevent taming while it is fleeing.
	 */
	private EntityAITempt aiTempt;

	public EntityOcelot(World worldIn) {
		super(worldIn);
		this.setSize(0.6F, 0.7F);
		((PathNavigateGround) this.getNavigator()).setAvoidsWater(true);
		this.tasks.addTask(1, new EntityAISwimming(this));
		this.tasks.addTask(2, this.aiSit);
		this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.fish, true));
		this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
		this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
		this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
		this.tasks.addTask(8, new EntityAIOcelotAttack(this));
		this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
		this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
		this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
		this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate) null));
	}

	protected void entityInit() {
		super.entityInit();
		this.dataWatcher.addObject(18, Byte.valueOf((byte) 0));
	}

	public void updateAITasks() {
		if (this.getMoveHelper().isUpdating()) {
			double d0 = this.getMoveHelper().getSpeed();

			if (d0 == 0.6D) {
				this.setSneaking(true);
				this.setSprinting(false);
			} else if (d0 == 1.33D) {
				this.setSneaking(false);
				this.setSprinting(true);
			} else {
				this.setSneaking(false);
				this.setSprinting(false);
			}
		} else {
			this.setSneaking(false);
			this.setSprinting(false);
		}
	}

	/**
	 * Determines if an entity can be despawned, used on idle far away entities
	 */
	protected boolean canDespawn() {
		return !this.isTamed() && this.ticksExisted > 2400;
	}

	protected void applyEntityAttributes() {
		super.applyEntityAttributes();
		this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(10.0D);
		this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.30000001192092896D);
	}

	public void fall(float distance, float damageMultiplier) {
	}

	/**
	 * (abstract) Protected helper method to write subclass entity data to NBT.
	 */
	public void writeEntityToNBT(NBTTagCompound tagCompound) {
		super.writeEntityToNBT(tagCompound);
		tagCompound.setInteger("CatType", this.getTameSkin());
	}

	/**
	 * (abstract) Protected helper method to read subclass entity data from NBT.
	 */
	public void readEntityFromNBT(NBTTagCompound tagCompund) {
		super.readEntityFromNBT(tagCompund);
		this.setTameSkin(tagCompund.getInteger("CatType"));
	}

	/**
	 * Returns the sound this mob makes while it's alive.
	 */
	protected String getLivingSound() {
		return this.isTamed()
				? (this.isInLove() ? "mob.cat.purr" : (this.rand.nextInt(4) == 0 ? "mob.cat.purreow" : "mob.cat.meow"))
				: "";
	}

	/**
	 * Returns the sound this mob makes when it is hurt.
	 */
	protected String getHurtSound() {
		return "mob.cat.hitt";
	}

	/**
	 * Returns the sound this mob makes on death.
	 */
	protected String getDeathSound() {
		return "mob.cat.hitt";
	}

	/**
	 * Returns the volume for the sounds this mob makes.
	 */
	protected float getSoundVolume() {
		return 0.4F;
	}

	protected Item getDropItem() {
		return Items.leather;
	}

	public boolean attackEntityAsMob(Entity entityIn) {
		return entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), 3.0F);
	}

	/**
	 * Called when the entity is attacked.
	 */
	public boolean attackEntityFrom(DamageSource source, float amount) {
		if (this.isEntityInvulnerable(source)) {
			return false;
		} else {
			this.aiSit.setSitting(false);
			return super.attackEntityFrom(source, amount);
		}
	}

	/**
	 * Drop 0-2 items of this living's type
	 */
	protected void dropFewItems(boolean p_70628_1_, int p_70628_2_) {
	}

	/**
	 * Called when a player interacts with a mob. e.g. gets milk from a cow, gets
	 * into the saddle on a pig.
	 */
	public boolean interact(EntityPlayer player) {
		ItemStack itemstack = player.inventory.getCurrentItem();

		if (this.isTamed()) {
			if (this.isOwner(player) && !this.worldObj.isRemote && !this.isBreedingItem(itemstack)) {
				this.aiSit.setSitting(!this.isSitting());
			}
		} else if (this.aiTempt.isRunning() && itemstack != null && itemstack.getItem() == Items.fish
				&& player.getDistanceSqToEntity(this) < 9.0D) {
			if (!player.capabilities.isCreativeMode) {
				--itemstack.stackSize;
			}

			if (itemstack.stackSize <= 0) {
				player.inventory.setInventorySlotContents(player.inventory.currentItem, (ItemStack) null);
			}

			if (!this.worldObj.isRemote) {
				if (this.rand.nextInt(3) == 0) {
					this.setTamed(true);
					this.setTameSkin(1 + this.worldObj.rand.nextInt(3));
					this.setOwnerId(player.getUniqueID().toString());
					this.playTameEffect(true);
					this.aiSit.setSitting(true);
					this.worldObj.setEntityState(this, (byte) 7);
				} else {
					this.playTameEffect(false);
					this.worldObj.setEntityState(this, (byte) 6);
				}
			}

			return true;
		}

		return super.interact(player);
	}

	public EntityOcelot createChild(EntityAgeable ageable) {
		EntityOcelot entityocelot = new EntityOcelot(this.worldObj);

		if (this.isTamed()) {
			entityocelot.setOwnerId(this.getOwnerId());
			entityocelot.setTamed(true);
			entityocelot.setTameSkin(this.getTameSkin());
		}

		return entityocelot;
	}

	/**
	 * Checks if the parameter is an item which this animal can be fed to breed it
	 * (wheat, carrots or seeds depending on the animal type)
	 */
	public boolean isBreedingItem(ItemStack stack) {
		return stack != null && stack.getItem() == Items.fish;
	}

	/**
	 * Returns true if the mob is currently able to mate with the specified mob.
	 */
	public boolean canMateWith(EntityAnimal otherAnimal) {
		if (otherAnimal == this) {
			return false;
		} else if (!this.isTamed()) {
			return false;
		} else if (!(otherAnimal instanceof EntityOcelot)) {
			return false;
		} else {
			EntityOcelot entityocelot = (EntityOcelot) otherAnimal;
			return !entityocelot.isTamed() ? false : this.isInLove() && entityocelot.isInLove();
		}
	}

	public int getTameSkin() {
		return this.dataWatcher.getWatchableObjectByte(18);
	}

	public void setTameSkin(int skinId) {
		this.dataWatcher.updateObject(18, Byte.valueOf((byte) skinId));
	}

	/**
	 * Checks if the entity's current position is a valid location to spawn this
	 * entity.
	 */
	public boolean getCanSpawnHere() {
		return this.worldObj.rand.nextInt(3) != 0;
	}

	/**
	 * Checks that the entity is not colliding with any blocks / liquids
	 */
	public boolean isNotColliding() {
		if (this.worldObj.checkNoEntityCollision(this.getEntityBoundingBox(), this)
				&& this.worldObj.getCollidingBoundingBoxes(this, this.getEntityBoundingBox()).isEmpty()
				&& !this.worldObj.isAnyLiquid(this.getEntityBoundingBox())) {
			BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);

			if (blockpos.getY() < this.worldObj.func_181545_F()) {
				return false;
			}

			Block block = this.worldObj.getBlockState(blockpos.down()).getBlock();

			if (block == Blocks.grass || block.getMaterial() == Material.leaves) {
				return true;
			}
		}

		return false;
	}

	/**
	 * Gets the name of this command sender (usually username, but possibly "Rcon")
	 */
	public String getName() {
		return this.hasCustomName() ? this.getCustomNameTag()
				: (this.isTamed() ? StatCollector.translateToLocal("entity.Cat.name") : super.getName());
	}

	public void setTamed(boolean tamed) {
		super.setTamed(tamed);
	}

	protected void setupTamedAI() {
		if (this.avoidEntity == null) {
			this.avoidEntity = new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.8D, 1.33D);
		}

		this.tasks.removeTask(this.avoidEntity);

		if (!this.isTamed()) {
			this.tasks.addTask(4, this.avoidEntity);
		}
	}

	/**
	 * Called only once on an entity when first time spawned, via egg, mob spawner,
	 * natural spawning etc, but not called when entity is reloaded from nbt. Mainly
	 * used for initializing attributes and inventory
	 */
	public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata) {
		livingdata = super.onInitialSpawn(difficulty, livingdata);

		if (this.worldObj.rand.nextInt(7) == 0) {
			for (int i = 0; i < 2; ++i) {
				EntityOcelot entityocelot = new EntityOcelot(this.worldObj);
				entityocelot.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
				entityocelot.setGrowingAge(-24000);
				this.worldObj.spawnEntityInWorld(entityocelot);
			}
		}

		return livingdata;
	}
}
